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Voice Acting in
the Legend of Zelda Written by: The King of Hyrule Well excusseee me, princess! **Shudder** This was Nintendo's first attempt at adding voices to
rather timeless characters. Though the line above did not come from
a Zelda game, it came from a show based off of the Zelda games. These
horrendous voices have stuck to The Legend of Zelda throughout the
years. But what would Zelda be like if voice overs were added to it? Hopefully,
the world may never know. Technology today is progressing at a rapid rate. Graphics are constantly
being improved, the speed of a game is always being increased, and
the overall quality of games in general is rising. Lots of games have
adopted many of the new technologies available, including the Legend
of Zelda games. The latest console game, Twilight Princess, featured
brilliant graphics and the game moved at a speed unparalleled by other
Zelda games (i.e. – no loading times between dungeon rooms).
However, Zelda did not adopt something that many other games have:
voice acting; at least not yet. Since the beginning, Legend of Zelda characters have not spoken
coherent words. Instead, each character makes a unique grunt or squeal-like
sound when talking. But what would Zelda be like if the characters
actually said what showed up on the screen? This debate has been going on for a while now. Many fans like Zelda
just the way it is, and would rather not hear what their characters
sound like. They would rather leave it up to their own imagination.
There are those, though, that think Zelda would be much better if
each character had an audible voice, including Link. Opinions vary
greatly from person to person, but some feel that everyone but Link
should talk, while some think that Link, and only Link, should speak. When approaching a topic, it is always good to hear the pros and
cons of both sides of the argument. For some, having a voice to match
with Link or Zelda would be fun, even somewhat helpful at times. For
others, it would be hell to have a voice to connect Link or Zelda
to. The pros and cons vary depending on where you stand, as they do
with most articles. The most common fear: a repeat of the 1989 “hit”
animated television series based on the Legend of Zelda. Very few
disagree with the fact that the voices were atrocious. If Zelda were
to ever have voice overs, Nintendo would have to make sure this sort
of thing didn’t happen, for fear of losing many die-hard fans
of the series. If you have ever read any of my other articles, you will know that
I believe that a huge part of the Legend of Zelda games is the mystery
surrounding them. This mystery causes us to be creative and create
our own answers to the hundreds of unanswered questions each Zelda
game leaves us with. One of the long-standing mysteries of the Zelda
series has been what the characters actually sound like. Each gamer has his or her own view of the characters of Zelda, and,
in a way, we all have expectations that the characters live up to.
But what would happen if voice acting is added to a later Zelda game
and Link doesn’t sound quite as courageous as you pictured,
or as powerful as you thought. Would that not affect the way you view
Link? Of course it would. We all have ideas somewhere in our heads
about what Link, Zelda, or some other Zelda character sounds like.
We have grown accustomed to that sound and expect nothing less. Voice
overs cannot please everyone. Even if Chuck Norris were to be the
voice of Link, people would protest. Part of the mystery that is Zelda
would be ruined, all because of something as simple as a voice. The majority of people in the Zelda community agree that voice overs
would not be a good thing. However, there are fans that think it would
be nice to have every character talk but Link, which is a much more
rational idea. Years of experience has proven that the formula Zelda
games follow works. One part of that formula is not having any kind
of dialogue attached to Link, not even simple text. The closest thing
to dialogue Link has received are small noises accompanying certain
actions. This suits Link well, and it is enjoyed by the gamers. Using
this reasoning, certain groups believe that voice overs for everybody
but Link are necessary. But does anyone really want a voice attached
to any character? As I said before, mystery is key in Zelda games,
and attaching voices to the characters would diminish an aspect of
that mystery. Some may picture Zelda with a high pitched, almost squeaky
voice, while others may see her having a deeper, more courageous or
powerful voice. There is no in-between voice that would fit Princess
Zelda and satisfy both of those perspectives. If voices were added,
many people would be disappointed; even if with voices didn’t
include Link. My final point is the failure of the past attempt at a voice over:
Navi. Famous for all the wrong reasons, Navi is widely considered
the most annoying Zelda character ever. The reason? The constant nagging
“Hey!”s or the “Look out!”s. Left and right
Navi made noises like that, which often lead to anger at one of the
greatest games of all time. This was Nintendo’s first shot at
voice acting in a Zelda game, and it turned out miserably. Zelda games
have always been extensive, and there is just so much text involved
in a Zelda game that, in my opinion, it would get very annoying, very
fast. Though we may often wonder what Link or Zelda sound like, I, and
many other gamers, feel it is better left up to the imagination of
the player to decide the voices of the characters. That way, each
character lives up to the profile that we have built for them, and
no one is disappointed. |
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