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Game Overview: The second multiplayer game in the series, Four Swords
Adventures built on what Four Swords started. The game featured
the same game-play-type as Four Swords, but added new features
to it. The game was a multiplayer game, but, for some reason,
the other four players had to have a GameBoy Advance and a GameCube
link cable. This, sometimes, could make it very hard to find
friends to play with. The game was the same story as Four Sword, contained
the same enemies, and same Links. It was the same deal, with
the items and bosses. To see more of the game-play schematics,
check out Zelda Capital's Four Swords
game page. A new item included in Four Swords Adventures
not included in Four Swords was a single player mode. It was
possible to play the game by yourself, in which you controlled
the position of all four Links. The game allowed you to choose
between four different lineups for the Links to be in. The game had a very different feel to it. Most
Zelda fans would rather consider the Four Swords games as
their own series, and not part of the Hero series. The game
used the same cell-shaded graphics style that were introduced
by The Wind Waker. For many, this game was a step back for
the Zelda series, but Twilight Princess cleared that gap greatly.
Also, this game recently became a Player's Choice title, allowed
fans to buy the game at only twenty dollars.
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