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-- Main Series -----
The Legend of Zelda
The Adventure of Link
A Link to the Past
Link's Awakening
Ocarina of Time
Majora's Mask
Oracle of Seasons
Oracle of Ages
The Wind Waker
Four Swords Adventures
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-- Spin-offs -----
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Tingle Rosy Rupeeland
Link's Crossbow Training
-- Unfinished Legends -----
Mystical Seed of Courage
Tetra's Trackers

 
The Legend of Zelda
General Information:
System(s): N64, GCN, Wii
Copies Sold: 300,000+
ESRB Rating: E for Everyone
GameRankings Rating: 84.5%
Release Dates:
Game Content:
June 7, 2004
January 7, 2005
March 18, 2004
   
   
Music Preview:
 
 
Image Preview:
    

Game Overview:

The second multiplayer game in the series, Four Swords Adventures built on what Four Swords started. The game featured the same game-play-type as Four Swords, but added new features to it. The game was a multiplayer game, but, for some reason, the other four players had to have a GameBoy Advance and a GameCube link cable. This, sometimes, could make it very hard to find friends to play with.

The game was the same story as Four Sword, contained the same enemies, and same Links. It was the same deal, with the items and bosses. To see more of the game-play schematics, check out Zelda Capital's Four Swords game page.

A new item included in Four Swords Adventures not included in Four Swords was a single player mode. It was possible to play the game by yourself, in which you controlled the position of all four Links. The game allowed you to choose between four different lineups for the Links to be in.

The game had a very different feel to it. Most Zelda fans would rather consider the Four Swords games as their own series, and not part of the Hero series. The game used the same cell-shaded graphics style that were introduced by The Wind Waker. For many, this game was a step back for the Zelda series, but Twilight Princess cleared that gap greatly. Also, this game recently became a Player's Choice title, allowed fans to buy the game at only twenty dollars.
 

What do you think about Spirit Tracks?


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