Game Overview:
The
second multiplayer game in the series, Four Swords Adventures
built on what Four Swords started. The game featured the same
game-play-type as Four Swords, but added new features to it. The
game was a multiplayer game, but, for some reason, the other four
players had to have a GameBoy Advance and a GameCube link cable.
This, sometimes, could make it very hard to find friends to play
with.
The
game was the same story as Four Sword, contained the same enemies,
and same Links. It was the same deal, with the items and bosses.
To see more of the game-play schematics, check out Zelda Capital's
Four Swords game page.
A new
item included in Four Swords Adventures not included in Four
Swords was a single player mode. It was possible to play the
game by yourself, in which you controlled the position of all
four Links. The game allowed you to choose between four different
lineups for the Links to be in.
The
game had a very different feel to it. Most Zelda fans would
rather consider the Four Swords games as their own series, and
not part of the Hero series. The game used the same cell-shaded
graphics style that were introduced by The Wind Waker. For many,
this game was a step back for the Zelda series, but Twilight
Princess cleared that gap greatly. Also, this game recently
became a Player's Choice title, allowed fans to buy the game
at only twenty dollars.