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-- Main Series -----
The Legend of Zelda
The Adventure of Link
A Link to the Past
Link's Awakening
Ocarina of Time
Majora's Mask
Oracle of Seasons
Oracle of Ages
The Wind Waker
Four Swords Adventures
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-- Spin-offs -----
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-- Unfinished Legends -----
Mystical Seed of Courage
Tetra's Trackers

 
The Legend of Zelda
General Information:
System(s): N64, GCN, Wii
Copies Sold: 7.1 Million+
ESRB Rating: E for Everyone
GameRankings Rating: 97.6%
Release Dates:
Game Content:
November 23, 1998
December 11, 1998
November 21, 1998
 
 
 

Scores:
I am judging Ocarina of Time on how good it looked back when it came out, not how it looks to us now.

Overall Score: 8.6 (Look, I think overall it deserved a ten, but for some reason, it came out like this.)

Gameplay: 9
I gave the gameplay of this game a nine because, hey, face it, it is the best, and one of the most challenging games, ever created. It has very nicely designed dungeons, puzzles, and enemies. The only thing that kept this game from getting a ten was the fact that the boss fight were way too easy. Nintendo did not do so hot trying to make the boss fights hard. Once you figure out the strategy part of the fight, it is smooth sailing from then on; at least through the boss fight, anyway.

Graphics: 8
I gave the graphics of Ocarina of Time an eight because they are stunning. (Keep in mind that I am judging this game on how it looked when it came out, not now.) People looked upon these graphics as they looked upon Microsoft's Halo game's graphics today. But, since Nintendo did not have as much technology as they do today, so there were graphic glitches in this game. That is why this game got a eight in graphics and not a ten.

Difficulty: 7
I gave this game a seven in difficulty because, although the puzzles and dungeons were brilliantly created, the game isn't very hard. The only reason this game got a seven was because of the incident in the Water Temple. The incident I'm referring to is the "Key Incident"; it is when you get the second key and you use it on the door of the indoor water elevator instead of the right door two levels up. When you accidentally make that mistake, you must start the game over, there is no other option.

Addictiveness: 9
I gave Ocarina of Time a nine in addictiveness because it is one of those games where, if you start it, you don't stop until you finish or you get stuck. You have to finish otherwise you might die. This game is a perfect example an addicting game, because it is not too challenging that you can never get by something. The only reason it did not get a ten is because, in this game, if you get stuck, you get frustrated and you end up stopping, and sooner or later, you're done altogether and you leave it alone. It is too easy to get stuck if you're lazy.

Viewer Response: 10
Nobody can fight me on this one. Ocarina of Time was a HUGE hit. It sold 7.1 million+ copies, and won the Game of the Year title in 1998. Ocarina of Time has been voted number one game of all time by numerous magazines, including two countdowns by Nintendo Power, both times taking the number one spot. Everyone loved it, and everyone remembers playing it and falling in love with it, and that is why it got a ten. I have never met a person or heard a person say that they hated Ocarina of Time. The game was a huge success and it got a well-deserved ten.
 

What do you think about Spirit Tracks?


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