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Game Review:
Legend of Zelda: Phantom Hourglass Nintendo DS A Review by 56k Warning THIS IS MY FIRST REVIEW, so I figure I should put a
couple things out there. The way I’ll be doing this is dividing
the game up into categories, giving the overall grade, then breaking
it down. Different parts of the category give different amounts of
points. I think of myself as a very tough grader. At the end there’s
the overall score then a bit of finishing review, then finish it up
with it’s value (basically whether you should buy it or not,
says the highest price I’d pay). I’m doing this as spoiler
free as I can (but just to be safe, you might want to skip over the
paragraph about plot). I hope this is good... Once in a while, a game comes out that completely revolutionizes
gaming. The kind of game that revives the console and sets the standard
for every other game that comes out after it. The kind of game in
which people buy the console just for the game. Well, Phantom Hourglass didn’t cut it. Not to say it wasn’t a good game, it’s better
than pretty much every other DS game (well not quite but you get the
picture). Nintendo did a bunch of things right, a bunch of things
wrong, but it’s still a Legend of Zelda title and it’s
still a game worth buying. THE GAMEPLAY: (overall 80/100) So obviously, Nintendo used their touch screen technology to make different style of control. And the controls were fun. For about 20 minutes. Then the stylus got in my way. And I started rolling instead of slashing. Or I would place a bomb instead of throwing it. They get points for innovation, but really, just stick with what works. (10/15) The graphics and music, not much I can say. I admit
it, I loved the graphics from Wind Waker and I was excited to hear
that this one was going to be similar. Though nowhere near WW quality,
it was still great. I have to point out though, Link’s eyes
were kinda big. Also, the music was decent, great for a portable game
but not quite what I expect from a Zelda game. (13/15) The puzzles. Oh the puzzles. The most important part
of a Zelda game (LoZ is a puzzler, especially the portable ones).
Of course, there were moments of epic awesomeness, such as the island
with no map (no spoilers here), and I’m sure happy that there
weren’t too many puzzles that involved pushing a completely
random block to open a door. But a couple puzzles seemed not only
out of place, but just plain stupid (remember the sun with the map…
ugh). A lot of the puzzles had major hints and a ton of them were
recycled from old games. A good puzzler has puzzles that have people
banging their heads on a wall until they figure out what to do. And
then even when they do figure it out, it takes them 10 tries just
to get it right. All in all, I say they were good but definitely easy.
(20/25) The storyline was sort of odd. There were a lot of parts
that a 5 year old could have seen coming, but there were a decent
amount of twists as well. As soon as you load up the game and hear
that fairy talk for the first time, you learn that she “lost
her memory.” Riiiight. That’s not suspicious or leading
up to future plot elements. A great twist however was when you rescue
Tetra (no I’m not going to spoil it for you). Never saw that
one coming. The story was also pretty short. Yeah they can’t
fit much data on a DS game cartridge but I was still disappointed
in how quickly I beat the game. (21/25) There was a bunch of other things put into the game.
Before you ask, no, I’ve never played the online multiplayer
in this game. But the biggest new game play element was sailing, completely
different from how it was in The Wind Waker. What you did was draw
a line on the map, and then the ship would follow that line. It got
to be tedious in some cases and the ship sailed unbearably slow. But
it still was quite a bit better than it was in WW. Drawing on the
map may have been the best idea for a video game ever. No joke, every
single map where it’s possible to draw on probably has something
written on it. It was just that useful. (14/15) Last (and definitely least): the mini-games. Legend
of Zelda games are always choc full of games to get rupees, bigger
quivers and bomb bags, heart pieces, and other similar things (there’s
something like 10 different games you can play in OoT). This one had
a few too, but they were boring and only worth doing once to get the
reward. There was fishing, which was easy once you figured out what
to do but the in-game instructions were terrible. Also there was the
game were you shoot targets with a cannon. Since the mini-games aren’t
that important they aren’t worth too many points, but they could
have been loads better. (2/5) So the big question is was it worth the buy. I say yes,
though if it cost the same as a console game I’d say get your
other games first. It was good, yeah, but there was just too much
missing. As I said earlier, they did some things right and some things
wrong, but that’s not a good mix. The overall value is about
$40, just right for a DS game. Good job Nintendo, but please, do a
better job next time. Overall Score: 80/100
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