Game Overview:
Compared
to past 2D Zelda titles, The Minish Cap is bursting with personality
and detail. Little touches, such as the expression on Link's face
and accompanying scream as he rides a mine cart, his disheveled
hair, the smart-talking Ezlo, the creative new gadgets and detailed
environments help to give the game a certain charm. That's not
something many games pull off well, providing yet another reason
why The Minish Cap is definately a worthwhile play.
The
Minish Cap, the newest game to date on the Game Boy Advance,
took the graphics of The Wind Waker and the wits of Majora's
Mask, and still somehow created a feeling all its own. The game
was the first to mention the sacred Minish, an ancient race
of minature people. The game was the first to introduce the
character Ezlo, a talking hat that acts as Link's guide, and
the game was also the first game to allow users to shrink Link.
This
game, belonging to the Four Swords sub-series, is supposed to
be the first in the series. The game introduces the series's
main bad guy, Vaati, for the first time, and introduces the
idea of the Four Sword. The Four Sword is a special sword, once
called the White Sword, that was given to Link and Zelda by
the Minish when they arrived at the new Hyrule. For more visit
Zelda Capital's Timeline
page.