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Game Overview: Compared to past 2D Zelda titles, The Minish Cap is
bursting with personality and detail. Little touches, such as
the expression on Link's face and accompanying scream as he
rides a mine cart, his disheveled hair, the smart-talking Ezlo,
the creative new gadgets and detailed environments help to give
the game a certain charm. That's not something many games pull
off well, providing yet another reason why The Minish Cap is
definately a worthwhile play. The Minish Cap, the newest game to date on the
Game Boy Advance, took the graphics of The Wind Waker and
the wits of Majora's Mask, and still somehow created a feeling
all its own. The game was the first to mention the sacred
Minish, an ancient race of minature people. The game was the
first to introduce the character Ezlo, a talking hat that
acts as Link's guide, and the game was also the first game
to allow users to shrink Link. This game, belonging to the Four Swords sub-series,
is supposed to be the first in the series. The game introduces
the series's main bad guy, Vaati, for the first time, and
introduces the idea of the Four Sword. The Four Sword is a
special sword, once called the White Sword, that was given
to Link and Zelda by the Minish when they arrived at the new
Hyrule. For more visit Zelda Capital's Timeline
page.
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