Phantom Hourglass Mech
Written by: Sage Raziel
The same Cel-Shaded graphics that threatened to rip at the sales
of one of Nintendo's largest game series has yet again returned, this
time with opposite effects. The Legend of Zelda: Phantom Hourglass was
the fourteenth game in the Legend of Zelda series to be released. It
hit the shelves on June 23, 2007 in Japan and soon followed in North
America on October 1, 2007. Phantom Hourglass was announced as the direct
sequel to Wind Waker, and as such would feature the same graphic style
that Wind Waker had introduced; The Cel-Shaded cartoon-like graphics.
Nintendo re ally felt this system of animation allowed for more expression
of the characters without audio speech. Like it's previously released
Zelda games, Phantom Hourglass brought unique advancements in technoloy,
this time being a touch screen interface that paved the way for the
Ipod Touch, Iphone, and much more.
On October 6, 2004 a press conference in Japan was in session. The
topic: The Nintendo DS. Some of the major game designers for Nintendo
were there discussing future titles for the new hand-held system.
Amoung the many people there was Shigeru Miyamoto. He announced his
idea of moving The Legend of Zelda: Four Swords to the DS. Though
Shigeru's idea never went through for the DS, Four Swords was remade
for the GameCube. Meanwhile, the Nintendo DS was revealed to the public
and with it the promise of a Zelda game. Then at E3 2005 it was confirmed
by Nintendo that a new game for the DS was under construction with
plans on being released in mid 2006. No new Zelda info was released
from then on...That is until February 2006, when Nintendo revealed
The Legend of Zelda: Phantom Hourglass along with a playable demo
at the annual Gamer Developers Convention. The anticipated release
date for the game was set to late 2006.
Still not much about Phantom Hourglass had hit the public yet, and
as with any good game rumors began to spread . These rumors really
tore away from the game, stating that this newer Zelda game was aimed
at young children. Of course these same rumors nailed Wind Waker,
and this time around didn't effect Phantom Hourglass as much; Either
you liked the graphics or you didn't Nintendo would produce a good
quality Zelda game regardless. So really the success of Wind Waker
set Phantom Hourglass up for success and gave it an immunity to graphical
criticism.
The same team that had worked on Shigeru's Four Sword remake, The
Legend of Zelda: Four Swords Adventure for the GameCube, took on the
task of Phantom Hourglass just months after the release of their previous
work. Having worked so much with Four Swords they really strived to
keep the DS as much like the GBA as possible, only introducing new
concepts in small doses. This really held the NintendoDS back, and
wasn't a good decision on the teams part. Originally the action took
place on the upper screen, and most of the controls involved buttons.
The touch screen showed maps, and other small in-game charts. This
was a very poor use of the new interface introduced in the DS. When
presented with a demo, Shigeru Miyamoto felt that the game felt too
much like GBA game and ordered the team to rethink the control system.
This forced the release date back to late 2007.
In response to Miya moto's request the team decided to change the
control scheme of Link from using the buttons to drawing on the map
on the touch screen. As you moved the stylus along the map it would
control Link. No buttons were needed, though the action remained on
the top screen, and the control interface and map were on the bottom
screen. The team, proud of their work, presented the newly thought
up control system to Shigeru once more. This time he was satisfied,
but noted one issue. While staring at the touch screen to move Link
around he felt too “disconnected” to the action on the
top screen. Thus, the screens were switched and the action was on
the touch screen. This allowed players to control Link in the actual
game world, not on a map.
Miyamoto decided, just before turning Phantom Hourglass over to Nintendo,
to add some features that might make it more popular in North America.
He crammed in a multiplayer, and a WiFi multiplayer at the last second,
hoping to boost US sales slightly. Upon release fans went nuts. Many
people absolutely loved Wind Waker, and this sequel was just what
they wanted. Phantom Hourglass had done it, or so it appeared...The
game was the top selling game of the month in the US and Japan for
Nintendo, but after that sales stalled and began decreasing almost
to a halt. Why was this? Phantom Hourglass had received close to no
negative feedback from critics, and fans seemed=2 0satisfied. As sales
staggered copies of Phantom Hourglass filled the “used section”
of video game store across Nintendo's empire. Eventually the reasoning
behind this arose. You see, Phantom Hourglass had succeeded in presenting
the Zelda feel, and introducing a unique interface, along with a wonderful
new addition to the Zelda series, but unfortunately it was just too
short of a game. Zelda fans grabbed it up hoping to spend several
days straight wondering through challenging dungeons and traveling
the Great Sea. Instead they spent roughly between 30 and 72 hours
to completely beat the game. That's short for any title!
Through it all The Legend of Zelda: Phantom Hourglass had many flaws,
but recovered well. Though I believe if Nintendo would've put a better
team in control of it's development it could've been so much better.
Not that it was good to begin with. It received a 9.5 out of 10 from
Game Informer, and was acclaimed a Must-Own Game by IGN. Overall the
title has sold about 4.12 million copies world wide. Many people felt
that Phantom Hourglass did not meet the standards set by Twilight
Princess, but none the less was an excellent addition to the series.
I believe this game has planted a seed in our hearts, as the Pokemon
series did with the GameBoy Color. Twenty years from now, when the
DS is mentioned our minds will instantly return to that glorious day
when we picked up our copy of The Legend of Zelda: Phantom Hourglass.